Gods 至上者 Guild

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Gods 至上者 Guild

Proffessional WOE players for Ragnarok Online


    FS Scholar

    CrashNBurN
    CrashNBurN
    Admin


    Posts : 27
    Join date : 2016-11-01

    FS Scholar Empty FS Scholar

    Post by CrashNBurN Tue Nov 01, 2016 10:50 am


    Gears
    Top Headgear : [DEF] Large Baphomet Horn
    Mid Headgear : [Nightmare/Gemini] Sunglasses/Blush of Groom
    Low Headgear : [Giearth/Gemini]Umbala Spirit/Gentleman's Pipe
    Armor : [Marc/Evil Druid] Warlock's Battle Robe [DEX]
    Weapon : Combat Knife
    Shield : [Thara Frog] Valkyrie Shield
    Garment : [Raydric/Noxious] Proxy Skin Fragment
    Footgear : [Green Ferus] Diablos Boots
    Accessory : [Zerom] Orlean's Gloves
    Accessory : [Zerom] Orlean's Gloves
    About Gears:

    Gears for FS Scholars are all about damage mitigation. You want to prioritize gears which give Demi-Human Resistance over those that give Long-Range Resistance or Neutral Resistance due to how you're not only going to take damage from ranged sources, but when you're going to OLP the other guild, you're going to want to have resistance versus Asura Strike which isn't reduced by Long-Ranged Resistance. Going for full Demi-Human Resistance makes you vulnerable to Sleep and Confusion, while going for status resistance makes AD and other sources of damage hurt more. Marc is used when Meteor Storm is a problem in terms of the number of High Wizards the other guild has, the number of Salamander Cards on the server, and if the opposing guild has Mind Breaker. Evil Druid is used more when Snipers are present using Earthen Bows, though you can use Gemini cards to allow you to take less damage from Meteor while not being vulnerable to Stone Status.

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    Stats
    STR : Left Over Points after AGI
    AGI : Left Over Points
    VIT : Total 97
    INT : Base 1
    DEX : Base 99
    LUK: No
    About Stats:
    Hitting 97 VIT lets you be immune to Stun or at least you're no longer debilitated by that status effect enough for it to be a problem. 99 Base DEX allows you to be able to repeatedly cast Dispel on the enemy, as well as you mitigating the fact that you might not have buffs due to enemy Scholars Dispelling you. 1 Base INT is something situational, you can opt for some INT if you need to chase Stalker Recallers around the castle, though due to recent changes, Stalker's aren't as popular as Champions nowadays. In managing left-over points, you'll want to prioritize AGI if you feel you can carry materials in WoE, else STR if you feel that you never have enough space on your character.

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    Gameplay

    Like the image above, you'll want to be positioned in front of the entire guild, however you want to be behind a DD Stalker (if you have one). You basically spam Dispel on anyone 9 cells away from you, this will usually be other Scholars or DD Creators. Avoid Dispelling linked DD Stalkers because they can't be dispelled. You might want to re-position your screen so it's more convenient to do this. You'll also want to Web and Dispel classes who misclick, especially Gypsies, though any other target is fine. Remember that you want to be in front of the guild as much as possible, only moving back to ensure you're not being focus-fired. Try to refresh buffs (Boxes/Awakening Potions) whenever you get Dispelled. The last job is OLP, which is casting Land Protector on the enemy guild's Land Protector to cancel it and allow your High Wizards to damage them without being hindered by LP. You also want to cancel this sometimes with either Volcano, Deluge or Violent Gale. Remember if you mis-click to Wall of Fog and hide, popping out once you feel it's safe. Stay in SPP range unless you're OLPing.

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