Overview
An Offensive Land Protector professor is the most frontline character that focuses on staying alive and disabling enemies based on the situation. The latter means dispelling non GTB users, spider webbing enemies who wander too close to our stack/too far from their own, soul burning, etc. If you are taking too much DPS, use the hide skill (smokie card) to pop in and out of sight to keep yourself difficult to target.
When rushing another guild, run into the center of the other guild and alternate Land Protector and an area skill to remove any WoF, pneuma, or SW they may have active. You can alternate hide too to raise your survivability or just spam dispell/SC/web/soul burn+soul exchange if you can tank the damage.
A good time to OLP is when the other guild's DPS is disabled, low, or distracted. If they still have an prof alive, consider wearing GTB or making sure your paladin is spamming devo on you.
When the guild is rushing a barricade, maintain the skill Volcano over the barricade to maximize Meteor Storm's DPS and remove any SW/WoF/pneuma that is aiding our enemy.
If our WoF professor dies, you must take their place and act as a hybrid.
Stat/Skill Builds
Required Skills:
Sight 1
Wall of Fog 1
Land Protector 3~4
Dispell 5
Volcano 5
Deluge/Violent Gale 5
Spider Web 1
Stone Curse 10
Safety Wall 10
Soul Burn
Recommended:
Health Conversion
Soul Exchange
These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.
The specific details of your build ultimately doesn't matter as long as it fulfills the following:
Maximized Redux
Freeze immunity (Marc or ED)
Stun immunity (Keep in mind that as a frontline class, you'll be exposed to AD)
Instant Cast (150 DEX)
-->Endgame Build<--
An Offensive Land Protector professor is the most frontline character that focuses on staying alive and disabling enemies based on the situation. The latter means dispelling non GTB users, spider webbing enemies who wander too close to our stack/too far from their own, soul burning, etc. If you are taking too much DPS, use the hide skill (smokie card) to pop in and out of sight to keep yourself difficult to target.
When rushing another guild, run into the center of the other guild and alternate Land Protector and an area skill to remove any WoF, pneuma, or SW they may have active. You can alternate hide too to raise your survivability or just spam dispell/SC/web/soul burn+soul exchange if you can tank the damage.
A good time to OLP is when the other guild's DPS is disabled, low, or distracted. If they still have an prof alive, consider wearing GTB or making sure your paladin is spamming devo on you.
When the guild is rushing a barricade, maintain the skill Volcano over the barricade to maximize Meteor Storm's DPS and remove any SW/WoF/pneuma that is aiding our enemy.
If our WoF professor dies, you must take their place and act as a hybrid.
Stat/Skill Builds
Required Skills:
Sight 1
Wall of Fog 1
Land Protector 3~4
Dispell 5
Volcano 5
Deluge/Violent Gale 5
Spider Web 1
Stone Curse 10
Safety Wall 10
Soul Burn
Recommended:
Health Conversion
Soul Exchange
These are just the basic requirements. Allocate your remaining skill points as suits your gameplay.
The specific details of your build ultimately doesn't matter as long as it fulfills the following:
Maximized Redux
Freeze immunity (Marc or ED)
Stun immunity (Keep in mind that as a frontline class, you'll be exposed to AD)
Instant Cast (150 DEX)
-->Endgame Build<--